![]() ![]() And yet for others it was a delight: a whimsical, silly and engaging adventure that didn't take itself too seriously and was all the better for it. Six years in the making meant six years of Peter Molyneux promising the earth, and when Fable finally arrived and acorns you knocked down from trees didn't spawn mighty oaks, as Molyneux had claimed, some were understandably unhappy, and no amount of impromptu farting and chicken-kicking contests could appease them. It's odd that such a gentle, unassuming fantasy RPG series should attract the level of vitriol that the Fable games do, but that's a lesson in the danger of failing to meet expectations. No, while Fable might have helped to popularise - if not pioneer - the kind of moral dilemmas that have become so prevalent in games over the past decade, its defining characteristics are its light-hearted and very British ambience and humour. In this new Anniversary edition for Xbox 360, my virtuous hero sports a faint halo as he ambles around Albion, despite having killed enough innocents to fill Oakvale Cemetery several times over. ![]() Shy of a few binary good/evil decisions, almost anything you do in Fable can be reversed, or is forgotten about within minutes. It's certainly more representative than "for every choice, a consequence", a now decade-old promise as bold as it was hollow. That cheery greeting, delivered in a broad West Country accent, sums up the Fable experience better than any marketing blurb ever did.
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